Before anything, you're a survivor. Just llike everybody else. You have to be: you're in deep space, living among the crush of humanity so densely populated you're less than a code blip. Survival is the constant struggle.
But survival isn't pretty. Society is built so the only way to survive is to step on other people. Doing more than survive requires more cruelty; most people don't even try. Most people just do what they can to exist for another cycle, while the few who want a better life have to crush anyone in their path for a little bit of elevation.
For what it's worth, you're also something more. You've got a fire in you most don't. Maybe some code in your NeuroDeck is glitching, maybe someone pushed you too far, maybe you've always just had that voice in your head saying "fuck this bullshit." Whatever the reason; you fight.
Could be you're a gangster, keeping speakeasies going and giving people that place to feel free. Or, maybe you're a cyberpunk, and you'd rather face god and walk backwards into hell, middle fingers in the air, before being controlled.
You're a synthicate, tank-born, vat-born, skin-job, neogolem, in vitro, fakey, false person. There are many names for people like you, both neutral and negative, but they all mean the same thing: you are a manufactured human being. Born in the bio-cycle farms as corporate property and trained for a specific contract. Synthetic people were developed as easy war fodder, but the concept has since been expanded to all sectors of business, industry, and society. You were grown in a week, trained in your sleep, and woke up as a fully functional adult with a host of implanted abusive memories to keep you in line. Until you stepped out of it.
You are no longer a good servant. You've still got the abusive memories and the trauma they put in your head to control you, but you've found your way through it to live your own life. Corporate wants you back (you are expensive property) and they've got recovery officers hunting for you. With the right protective software, and keeping your head down, maybe you can stay free and alive.
Bio-Enhanced Roll d100 or choose: you were created for (01-34) Physical, (35-67) Analytical, or (68-100) Social work. You gain a +4 bonus on all physical, analytical, or social SSI checks, respectively.
Skills Increase
Interests Increase
Subscribers +1d4k
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You didn't get a childhood. Whether stolen from your family, given up by your parents, or born into it, you ended up in the NeuroCorp brain stacks. Hooked up to Full VR for months at a time, you rarely saw the real world. For much of your life, you probably didn't know VR wasn't reality.
Technically, the official name for brain stacks is "VR-Integrated Systems Maintenance and Obser-vation Cores," but nobody calls them that. Each is a giant central pillar that connects and supports level upon level of medbays designed to support the unconscious bodies of people in VR. Brain stack inhabitants exist in VR, coordinating their efforts to maintain and oversee a lot of the functions of the ANet. None of them over the age of 15.
NeuroCorp likes to tout the AI running its systems, but it's actually cheaper to use kids. Some maintain automated systems like the tracking algos and fix glitches when necessary; others remote-operate heavy machinery; some build new VR structures to be sold; others operate as VR wetwork teams, taking out anti-corporate threats.
You were one of these kids, until you weren't. Many don't survive this childhood, and most who do survive don't have enough knowledge of the outside world to last long.
Skills Increase
Interests Increase
Subscribers +1d4k
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